

I definitely think an interactive GN would be super fun.Īs for y’all supervillain lovers, I know of several villain WIPs and I think there’s going to be an official Choice of Villain game as well, so your dream may come true.
GAMES LIKE PRESENTABLE LIBERTY CODE
As far as a true multi-game experience, I’d imagine you could do it with save importation, but as that is handled on CoG’s end of things, I have no real idea how that works in the code so I couldn’t say for and I’m actually working on one of those! It’s going to take seven centuries to finish it, but hey, at least now I know there’s a potential audience. It was interesting but unfortunately I have a million other things to do so I never finished it. I wrote a small story that had four protagonists, and actually suggested that the player get someone else to play the other characters for optimal result (to steer players away from fixing a result by having all the characters act the same way, for example). So how about y’all? Got any thoughts about where you’d like to see these kinds of games heading in the future? I want to hear about and I’ve actually dabbled in the ideas you’re mentioning. Obviously, it’s difficult to do (though I am trying with my own WIPs), but this topic isn’t for discussing the logistics. Using an existing game as an example: Imagine if in Unnatural, instead of choosing the cases from a list after the previous one is complete, your agent actually gets to go out into the city and discover the cases on their own! That would be neat. The player has a home base, and then can go out to explorable scenes that might lead them to a rabbit-hole mission. Imagine something like the recent Dragon Age: Inquisition. So many of them read like YA chapter books, (which is totally fine!!!), but I want to see if anybody can make a game that plays more like traditional video games, where the player is self-directed. Personally, I would like to see more games try to break mold a little bit in terms of plot. Lots of topics here about WIPs and coding help, but so few about Interactive Fiction as a whole, so I thought I’d ask a fun question: What, if anything, would constitute your dream game? Ignore the practical realities of coding and time management and just stick that shovel right into your brain and dig out what you would like to see in IF as time goes on! Do you want to see more of a particular genre? What about more complex characters? Intricate consequences? Tell us all about it!
